Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.
Advances from: | |
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Advances to: | |
Cost: | 12 |
HP: | 31 |
Movement: | 5 |
XP: | 150 |
Level: | 1 |
Alignment: | chaotic |
ID | Sea Orc |
Abilities: |
sword blade | 5 - 3 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 3 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 1 | 50% |
Forest | 5 | 30% |
Grassland | 2 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Snow | 2 | 30% |
Swamp | 1 | 60% |
Village | 1 | 40% |